From 34% in 2017, the number of investments doubled to 68% in 2018. UK console video game industry statistics. To access the valuation for 2021, click here. Collection: Consumer gambling behaviour > Behaviour, awareness and attitudes. An October 2020 to January 2021 survey of UK adults aged 16 years and older found that 58 percent of respondents aged between 16 and 24 years . winter 2021 lockdown, reaching 13.9 million UK adults in March 2021. Nov 10, 2021. With a massive turnout of $77.2B in the just concluded year, there is no sign of slowing down in 2021. However, there are very few resources on . An October 2020 to January 2021 found that 80 percent of children in the United Kingdom aged 12 to 15 years played online games such as Fortnite or Minecraft. The success of the gaming industry has remained strong in 2021 and in fact many consumers are playing games more or the same amount in May 2021 compared to the height of the first UK lockdown in May 2020. . Nearly half ( 46%) of all gamers are female. The UK market for video games reached a record 7bn in 2020, an increase of +29.9% from 2019, beating 2018's previous record by more than a billion pounds. 2.7 million, on the other hand, watched the first game of the resumed season, broadcast on 17th June 2020. As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020).This translated to $40.85 billion in revenue for 2020.Although the 2018 license freeze slowed down the YoY growth rate, the Chinese gaming market was still able to post a modest from $36.5 billion in 2019 (Newzoo, 2020). ( PWC, June 2017) By December 2017, 70.6m PS4 consoles and 617.8m PS4 games have been sold to date. According to HM Revenue and Customs (HMRC), tax receipts from gaming establishments dropped precipitously in 2020 as well. In the UK, music videos are the most-viewed type of content on social video platforms, with gaming content also popular It is also particularly popular among teenagers, with more than 37% of 13- to 17-year-olds saying they used it in March 2021. Recent statistics indicate that just over 45% of UK residents gamble in some way each month. Video game addiction is a real problem that affects millions of gamers over the world. Player spend is set to reach $138 billion by 2025. Remote (or online) gambling is the largest combined sector by GGY. Over the past few decades, video games have not only become an . ( SIEE, Dec 2017) Luckily, more consumers are adopting 5G-ready devices: In 2021, the global number of active smartphones reached 4.6 billion (+5.7% year on year), among which 15.4%, or 703.5 million, are 5G-ready. Based on soccer viewership statistics, an average of 1.9 million people in the UK watched Premier League matches live on Sky Sports during the 2019/20 season. UK mobile phone gaming reach 2012-2021, by age group. Key facts. Virtual escapism is pushing the buttons of more and more Britons according to the study, which found that the UK mobile gamer addressable audience has grown 50% since the onset of . The UK games market will be Europe's largest market and the fifth largest globally behind the US, China, Japan and South Korea, growing at 6.7% CAGR and worth 5.2bn in 2021. In 2020, the revenue of the esports industry is expected . The mobile game industry is one of the highest performing industries globally in 2020. In 2021, there were 3.9 billion smartphone users worldwide. The average gamer is age 18-35 (40%), followed by under 18 (21%), 50+ (21%), and 26-49 (18%). Before we get into the nitty-gritty of specific platforms, here are some general statistics about the online video game industry and where it is today. Email +44 (0) 7768 596049. by Connor Bell Senior Associate. The average gamer is age 18-35 (40%), followed by under 18 (21%), 50+ (21%), and 26-49 (18%). A growing consumer base, the 5G rollout and the increased time at home due to lockdowns have all helped gaming and esports be one of the major . Archive versions of the Betting and Gaming Statistics published on GOV.UK between April 2019 and March 2021 are no longer hosted on GOV.UK and are instead available via the UK Government Web. The latest headlines for the betting and gaming statistics are: the provisional 2021 to 2022 year-to-date (April to March) total for betting and gaming receipts is 3,074 million, which is 237 . Most British adults played video games during the pandemic after the lockdown gave people the time to indulge in releases such as Animal Crossing and . Tue 27 Apr 2021 19.01 EDT Most British adults played video games during the pandemic after the lockdown gave people the time to indulge in releases such as Animal Crossing and contributed to a. 8.4% of children and teenagers are addicted to gaming, of which, 11-12% are boys, and 6-7% are girls. More than 2.6 billion people play video games worldwide. Of all these bettors, 10.5 million, which is close to half, bet online. Read the latest version of the UK games industry census at our 2022 census report page here. 6.9 billion Total GGY for Remote Betting, Bingo & Casino Sector (April 2020 - March 2021) (18.4% increase from April 2019 - March 2020) 1.7 billion Primary Contributions (to good causes) from The National Lottery (April 2020 - March 2021) (4.0% increase from April 2019 - March 2020) 2,439 Gambling operators in the market . Jul 14, 2021. Data and consumer views on why people gamble including their motivations for gambling, how and where they gamble, and how they want operators to interact with them. General Mobile Gaming Statistics for 2022. Jun 07, 2022 (The Expresswire) -- "Online Gaming Market" Insights 2022 By Types (Casino, Poker, Sports Booking . Online gambling is the largest in Europe and The UK is its largest and most active market. Use these mobile gaming statistics to get ahead of the competition and win in 2022. And, the online gambling market, in general, will be worth $127.3 billion by 2027. The average age of the most frequent game . 12% increase in the number of players. An October 2020 to January 2021 survey of UK adults aged 16 years and older found that 92 percent of respondents aged between 16 and 24 years . The latest headlines for the betting and gaming statistics are: the provisional 2021 to 2022 year-to-date (April to March) total for betting and gaming receipts is 3,074 million, which is 237. With 3.1bn GGY,. Over 65% of American adults play video games, according to the Entertainment Software Association. Total GGY for the industry was 5.9bn in the half year reporting period April 2020 - September 2020. 557 million - the projected average number of users by the end of 2020. Mobile game consumer spend reached $116 billion in 2021 - 16 billion more than in 2020. Online gaming penetration in the United Kingdom (UK) 2017-2021, by gender. Jul 21, 2021. From April 2020 to March 2021, the total tax revenue driven by gambling establishments was 2.83 billion, which is a drop of 182 million (6% . (Newzoo, 2021) Meanwhile, the global esports market combined with games streaming is expected to be worth $2.1 billion in 2021 and more than $3.5 billion by 2025. The average player bets 2.57 per week or just over 133 annually. 30 April 2021 Updated with provisional data from October 2020 to . Landing page updated and old editions removed from GOV.UK (now hosted on the National Archives). Online gaming among . Video games are a popular entertainment option and the number of digital video game users in the UK is projected to reach 51.88 million in 2025, up from 44.3 million digital gamers in 2021 . In 2018, investments rose from $490 million in the previous year to $4.5 billion. Released: 16 February 2022. With a massive turnout of $77.2B in the just concluded year, there is no sign of slowing down in 2021. This represents a 70% growth in the next four years. Thu 18 Mar 2021 21.01 EDT The UK video games market hit a record 7bn last year as lockdown fuelled an unprecedented boom in the popularity of mobile games, consoles and virtual reality headsets.. UK Games Industry Market Valuation 2020 This is the valuation for 2020. The MarketWatch News Department was not involved in the creation of this content. 27 July 2021. by Ian Sparham Head of Qualitative Research. The online . An October 2020 to January 2021 survey of UK adults aged 16 years and older found that 92 percent of respondents aged between 16 and 24 years had ever played video games, up from a 73 percent. The gaming industry shows no signs of slowing down. The UK gambling industry is fuelled by approximately 24 million adult gamblers. Remote (or online) gambling is the largest combined sector by GGY. A gaming nation. An October 2020 to January 2021 survey of UK adults aged 16 years and older found that 39 percent of respondents had ever played games on their mobile phone, up from a 23 percent . 12% increase in the number of players The mobile gaming industry recorded 12% more players in 2020 than in 2019, with over 2.5 billion players. View the statistics about understanding why people gamble and typologies. Email +44 (0) 7483 406930. Last modified on Wed 28 Apr 2021 15.25 EDT. Of the consumers who play games on static consoles, 35% said in May 2021 that they were playing more games than a year ago, with 46% reported playing about the same amount. 8.4% of children and teenagers are addicted to gaming, of which, 11-12% are boys, and 6-7% are girls. Covered in this report. GGY isn't the only metric we can use to evaluate the health of the industry. (SensorTower) 2021 figures are forecast to reach 2.81 billion gamers that will earn the global games market an estimated $189.3 billion. Dr. Alok Kanojia explains the gender gap in gaming in this video: South Korea declared video game addiction a public health crisis since more than 600,000 children struggle with it. An October 2020 to January 2021 survey found that 60 percent of male UK gamers have ever played games online. Experts predict that in 2022, the global gambling market will reach a revenue of $565.4 billion. However, the research is mixed. Nearly half ( 46%) of all gamers are female. Experts predict that in 2022, the global gambling market will reach a revenue of $565.4 billion. 77% of Millennials and 81% of Gen Zers play. Statistics on the topic Overview Video game industry Video game retail Consumer spending Hardware Software Video game market value worldwide 175.8bn USD Video game market value in the UK 5.89bn GBP. The next full year's data for reporting period April 2020 - March 2021 is due to be published in November 2021. 1.7 billion Primary Contributions (to good causes) from The National Lottery (April 2020 - March 2021) (4.0% increase from April 2019 - March 2020) 2,439 Gambling operators in the market (April. 838% - the year-over-year growth rate of esports investments. The upbeat assessment shows that the UK mobile. Brands:Playstation (PS4, PS4 Pro, PS5, PS Vita), Xbox (Xbox One, Xbox . The 2020 Census was the first look at the demographic make up of the UK video games industry workforce, surveying over 2500 people within the industry workforce. Download Document UK_Games_Industry_Census_2020_FINAL_DIGITAL_0.pdf UK gaming reach 2013-2021, by age group and gender. In our Global Entertainment & Media (E&M) Outlook 2021-2025, we estimate that total E&M revenues in the UK will rebound by 9% between 2020 and 2021 following the dip triggered by the pandemic - and we project that they'll keep rising at a compound annual growth rate (CAGR) of 5.4% to reach 87.6 billion in 2025. The United Kingdom (UK) is the leading video game market in Europe and the sixth-largest gaming market worldwide. Locked down Britons are turning to mobile gaming in their droves to banish boredom, according to new research from Facebook's booming gaming arm. 2021 Quality Report also linked. This is with a CAGR of 11.5% from 2020 onwards. Gaming seems to be a male-dominated area. And, the online gambling market, in general, will be worth $127.3 billion by 2027. The mobile gaming industry recorded 12% more players in 2020 than in 2019, with over 2.5 billion players. In 2021, global esports revenues are expected to reach $1,084 million, representing a year-on-year growth of 14.5%. This represents an impressive year-on-year growth of +230.9% in the number of active 5G-ready smartphones worldwide. Over 65% of American adults play video games, according to the Entertainment Software Association. Essential Video Game Statistics More than 2.6 billion people play video games worldwide. The next full year's data for reporting period April 2020 - March 2021 is due to be published in November 2021. Games revenues for 2020 reached over $159.3 billion with almost half of market earnings generated by the Asia Pacific region. Online gambling is the largest in Europe and The UK is its largest and most active market. The mobile game industry is one of the highest performing industries globally in 2020. Women tend to be much more addicted to mobile games than men. These statistics indicate that . An average of 4.7 billion people worldwide watch the Premier League every year. The Biggest Gaming Markets. Growth has been steady with an average of 5.6% year-on-year (YoY) increase. This is with a CAGR of 11.5% from 2020 onwards.
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